Sara Culmann
The minimalism of Ellina Khalyapina's work “Zone” refers to the functionality of the prototype - a working template that is not extended by a particular case of design. The singularity of the confinement cell works in favor of this statement. Obviously, a prison implies an array of such singular examples, where each is based on a zero conceptual model. Project "Zone" is not a game about personal experience, despite the first person game mode (from the first person), it is just an "example to others" packed in compiled code. Considering the project as a ready-made, self-copying game asset, one can imagine the individual development paths of each player, the variability of which imitates the freedom of choice. This form of the project gives rise to political fantasies - as you know, the state retains a monopoly on violence under various regimes, but the state monopoly in the penitentiary system is a discursive issue. Imagine an order to develop a prison, more indulgent, more fashionable, developed according to the laws of technical evolution - this is a typical move of the neo-liberal system called “harm reduction”. The concept of legitimate punishment has gone from bodily exhaustion of prisoners of stone sacks to the procedure of suppressing brain neurons in a virtual reality machine. Transformed from obvious old-fashioned brutality to methodical and rational suppression, punishment, like any commodity, can be transferred from one asset to another, bought out or sold. The project constructs benevolent coercion created on the drivers of entertainment technologies and, if analyzed, looks like a potential outsourcing development of mutually beneficial friendship between politicians and capital. Perhaps this idea is prompted by the infiltration of repressive elements into civil society simulators, such as VRChat, on the platform of which the project is made, and this is a reason to think whether games in digital democracy are a new agora or a testing ground for regime institutions.
Josephine de Fijter
I am mesmerized by the idea of transferring the focus from physical limitation to new and imaginary spaces.
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We very happy to see over 500 artists participating in our open call ‘Alone, Together,’ hosted with Studio Uncoated. On top of the three winners, Curator Josephine de Fijter selected a a few honorable mentions. See them all below.