ZONE

Today, the freedom of man, as a subject of entertainment, is the freedom of choice, but not the freedom to change the conditions of this choice. People who are in detention turn out to be disconnected from the collective patterns of the imaginary. The power emanating from the nature of things is transformed by the nature of digital things, dominated by the logic of algorithms. “Zone” is a game of voluntary confinement. This is the emancipation of the imperious regime of imprisonment by digital means in order to open a space in which you can not enjoy. The free space of the room is indicated by the chaperone boundaries of virtual reality. The game is possible only within this space. The game score is the time spent in this zone wearing virtual reality glasses. The position of the glasses is controlled by sensors. When you take your glasses off, the game ends. When you cross the borders of this free space, the game ends. The player simultaneously becomes a prisoner of virtual boundaries of the free space of his own room and virtual communication.







The installation is an offline visiting room. Visitors to the exhibition can meet the player by entering the room and putting on glasses. The virtual space was created inside the VRChat social platform. Users of this platform can also be visitors. Turning on and off the lights is  strictly controlled in the virtual world, helping to maintain the daily routine. The player's avatar is made based on their photogrammetry. Following the author, 4 more people have tested their strength. During the game, the virtual space and the space of the player's real room can be monitored online on the Twitch channel https://www.twitch.tv/zonevr.





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