TRANSFORM
augmented reality, cube 10*10*10 cm, fire, 3d print, epoxy resin
2018
![](https://freight.cargo.site/t/original/i/5224b5e870e802c5ca86312282c03962573770b1733e235b13bf6fb494514c2d/37189645_208311306495893_5854239088160276480_o.jpg)
![](https://freight.cargo.site/t/original/i/0bc9237da1fc269ccf992c1d37b7962d69583785a7a0ceeebf198236478fa6b6/37214731_208311413162549_1675281650553978880_o.jpg)
The object is a highlighted translucent epoxy cube, inside which a black 3d trajectory is printed. In the process of pouring it exploded and took on a new shape. The trajectory inside the cube is created by a non-existent ball, the purpose of which in the 3D modeling program was to go beyond the cube, using artificially recreated physical forces (for example, turbulence).
![](https://freight.cargo.site/t/original/i/45698342ab1b3248b8b4d41513d58a56d98da6590a7171345cc3050f62e7287f/16119317791335509-13.gif)
Simulation of real physical forces becomes a part of a real object with its own history. This object provides an opportunity to see this initial simulation. The transformation from real to virtual and back creates a loop. Transition cycle of transformation is returning. Conducting a simple simulation is a complex process. Perhaps even a non-existent ball might actually set the epoxy cube in reality on fire.